
I was able to flat my collection, then scan the flats into Photoshop and add color and my signature logo for the collaboration.




Hopefully I can continue to add the digital effects into flats and specs for IS and other classes in the future!










I confess to being a caffeine addict. Not addict, in the sense that I can’t exist without it. I can go days at a time without any and I’m completely fine. However, I simply can’t walk past a coffee shop without going in and getting something unless I already have a cup in my hands. (Unless its Dunkin’ Donuts, which I despise.)
vibes; and most of all, its high values placed on customer service.
You can only imagine the excitement I had when I received my employment package: the green apron, the black logo hat, a barista shorthand dictionary, and a pound of Pike Place beans. Along with the package, I also got the serious discounts, including free beverages and pastries while at work and a thirty percent discount outside of the store and on products.
Starbucks seems disconnected from my true career goals as a fashion designer on the surface. But if you look carefully, there are ties: handcrafted designs, agility, charisma and likability,
maintenance of a certain indescribable "cool." I want these qualities in my design work as well as my beverages.

design, both in graphics and in fashion. The clean contrast and sharp lines represent the ideas of a modern, advanced age.
continuous machine. The mix of perspective,texture, and muted color undeniably stand for an urban lifestyle. In my own work, I strive to keep this same modern feel pulsing through my aesthetic.
What is design? Design is a series of aesthetic choices meant to satisfy a presented problem. Too easy, the administration has pounded that question and answer into our heads since day one. I know what design is, I know that I'm at design school.
but they aren't meant to satisfy any presented problems aside from the commissioner or artist's own mental state. Once again, too easy. All Parsons students are made aware of this distinction, and they are kept aware of it every semester in their History of Design lectures.
question at every moment, but it certainly does not provide us with an answer, nor any guarantee of ever finding one. I suppose the journey for this answer is the narrative of every designer's story. And it is doubtful whether the answer to this question is ever truly and completely answered.
books. During my early years, most of my work pertained to video games, superheros, and manga. As I grew into fashion design in high school, I again designed and produced garments that were based on pieces I had seen and liked. I thought nothing of how I designed until I got to Parsons and was introduced to a new level of innovative thinking.
I am naturally a very competitive person. Being around other designers during foundation year who were able to think so uniquely and create with such precision and craftsmanship almost scared me. It made me question my own ability. I knew I had the capability to imagine and conceptualize just as much as others, but I need to learn how to truly tap into my deepest level of thought to uncover the essence of my own unique ideas.
core or skeleton that underlies every components' structures.
This once again proves that no design is based off of nothing at all, but it does allude to a different theory: that designs can be original based on the unique combinations of emotions that have inspired them.
believes in herself to have. Also, action movies with female protagonists (e.g. Kill Bill, Sucker Punch, Aeon Flux, True Grit) inspire me. I want to be these women, and I want to possess their strength of mind, body, and most of all, self-faith.
emotions for viewers. Connotations stem from past experience and are familiar, but new combinations of these connotations can establish an entire new experience. Like a new recipe or pair of Jeffrey Campbell wedges, I like to mix up the unexpected to create originals from classics.