
What is design? Design is a series of aesthetic choices meant to satisfy a presented problem. Too easy, the administration has pounded that question and answer into our heads since day one. I know what design is, I know that I'm at design school.
Then, what is art? Art is a series of aesthetic choices also,

but they aren't meant to satisfy any presented problems aside from the commissioner or artist's own mental state. Once again, too easy. All Parsons students are made aware of this distinction, and they are kept aware of it every semester in their History of Design lectures.
So what is original design? Now we get into more intellectually difficult matters. Our school stimulates us to keep asking this

question at every moment, but it certainly does not provide us with an answer, nor any guarantee of ever finding one. I suppose the journey for this answer is the narrative of every designer's story. And it is doubtful whether the answer to this question is ever truly and completely answered.
As a designer, I have of course progressed along my own narrative. I have loved art and drawing since picking up a pencil at age 4, probably due to having a father who filled our house with paintings, art supplies, and comic

books. During my early years, most of my work pertained to video games, superheros, and manga. As I grew into fashion design in high school, I again designed and produced garments that were based on pieces I had seen and liked. I thought nothing of how I designed until I got to Parsons and was introduced to a new level of innovative thinking.

I am naturally a very competitive person. Being around other designers during foundation year who were able to think so uniquely and create with such precision and craftsmanship almost scared me. It made me question my own ability. I knew I had the capability to imagine and conceptualize just as much as others, but I need to learn how to truly tap into my deepest level of thought to uncover the essence of my own unique ideas.

On my journey, I have repeatedly experienced a harsh truth: design that is original in every way does not seem to exist. All design is derived from some source of inspiration or memory. Just as in the movie
Inception, true inception is impossible without the use of technology to break into a person's inner conscience. This is true outside of design as well; organisms, chemicals, languages, everything seems to have a

core or skeleton that underlies every components' structures.
However, what isn't the same every time is the thought and emotion behind the design. There are certain visual triggers that evoke memories and emotions from deep within us, and no two people respond in the same way. Not just design can do this, but also art, music, smells, tastes. These stimulations not only evoke feelings, but also were created with those feelings in mind.

This once again proves that no design is based off of nothing at all, but it does allude to a different theory: that designs can be original based on the unique combinations of emotions that have inspired them.
In my own design style, I love to depict women that are beautiful and powerful. From a young age, I have been an avid video gamer, particularly of Tomb Raider. Lara Croft to this day is one of my greatest inspirations, a woman with wit, wisdom, beauty, and as much strength as she

believes in herself to have. Also, action movies with female protagonists (e.g.
Kill Bill, Sucker Punch, Aeon Flux, True Grit) inspire me. I want to
be these women, and I want to possess their strength of mind, body, and most of all, self-faith.
This desire of mine always underlies my designs. My foundation year body of work, particularly in the second semester, all stems from this idea teamed alongside other connotations and

emotions for viewers. Connotations stem from past experience and are familiar, but new combinations of these connotations can establish an entire new experience. Like a new recipe or pair of Jeffrey Campbell wedges, I like to mix up the unexpected to create originals from classics.
Is my investigation thus far into design answer the question of the existence of original design? Probably not, but it gives me yet another clue to the end solution.